...I was hoping to have The Lycanthrope Club: Book II nearly completed or even released by now. The story's been re-written, I've incorporated all the changes recommended by the first editor and the second editor is nearly finished. The only thing that's really missing is, well, the art. I have over half the pieces I need but the remaining illustrations are slow coming. That, and my limited art budget means I can't afford to commission additional artists to speed things up. I only have so much spare cash every month and the lions' share of what I don't spend on food, rent, utilities, and other niggling details of life generally goes to the book. Not much else I can say or do at this point.
On a, er, lighter note - though the phrase is somewhat inappropriate given the topic - I've been playing an Indie roguelike game called Sunless Sea. Regular followers know I rarely directly recommend a game, book, artist, song, etc. in my journal but I'll make an exception for this. It's not that the gameplay or graphics are stellar; it has a laboriously slow pace and much of its art is inappropriately flat and cartoonish. What's really exceptional about the game is the sheer level of originality, creativity, and imagination that went into the setting and story. It's heavily inspired by, among other things, H.P. Lovecraft's lesser known and appreciated Dreamland cycle tales but has a somber, wistful mood all its own. This alone is worth the price of admission, particularly if Victorian gothic horror and eldritch wonders are your cup of tea...or mushroom wine.
That said, substituting 'z' for 's' gets irritating after a while. One doesn't have to voice every goddamn alveolar fricative!